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Psychology games for Microsoft Word

Preview of Piaget "Dating" Game Show

Piaget "Dating" Game Show

Created by
Haley Beck
To supplement a developmental psychology unit, use this spin on a "dating game show" to reinforce the concepts of Jean Piaget's Cognitive stages (Sensorimotor, preoperational, concrete operational, and formal operational)!This requires no prep! All you need is 4 enthusiastic students willing to "act," and the rest of the class ready to act as the live audience. Some students get super into this and will laugh, boo (in a friendly way), and even blush at some of the answers. I use this directly af
Preview of Operant Conditioning Practice Activity: Kinesthetic

Operant Conditioning Practice Activity: Kinesthetic

Created by
Melissa Smith
Fun activity to practice Operant Conditioning! Students take scenarios and figure out which part of Operant Conditioning is happening. Works well with my notes on B.F. Skinner to explain the four different types. Cut up pieces and students work in groups to put the situations under each of the four headings
Preview of Fagen et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Fagen et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Piliavin : AICE Psychology core study PROCEDURE ORDERING GAME!

Piliavin : AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of High School Psychology Lesson: Bomberman: Act Zero (2006) Teaching Guide

High School Psychology Lesson: Bomberman: Act Zero (2006) Teaching Guide

High School Psychology Lesson: Bomberman: Act Zero Teaching Guide "Bomberman: Act Zero" is a video game released for the Xbox 360 in 2006. It takes a departure from the traditional Bomberman formula, known for its lighthearted and colorful style, and introduces a darker and more futuristic theme. The game is set in a dystopian future where players control customizable robots engaged in explosive battles.Quick Summary: In "Bomberman: Act Zero," players enter a virtual arena as customizable robots
Preview of High School Psychology Lesson:Metal Gear Solid V: The Phantom Pain: Guide

High School Psychology Lesson:Metal Gear Solid V: The Phantom Pain: Guide

"Metal Gear Solid V: The Phantom Pain" is an action-adventure stealth video game developed by Kojima Productions. Released in 2015, it serves as the final installment in the Metal Gear Solid series and follows the story of Venom Snake (Big Boss) during the events of the Cold War and the Soviet-Afghan War. Here's a quick summary:Key Elements:1. Protagonist's Identity: The protagonist, initially known as Punished "Venom" Snake, is revealed to be the medic from "Ground Zeroes," who underwent plasti
Preview of High School Psychology Lesson: Metal Gear Solid: Ground Zeroes: Teaching Guide

High School Psychology Lesson: Metal Gear Solid: Ground Zeroes: Teaching Guide

"Metal Gear Solid: Ground Zeroes" serves as a prologue to "Metal Gear Solid V: The Phantom Pain" and is set in 1975. The game follows Big Boss, also known as Snake, as he infiltrates an American black site on a Cuban military base called Camp Omega. The primary mission is to rescue two captives, Chico and Paz, who are key members of Snake's military group, Militaires Sans Frontières (MSF).Key elements include:1. Infiltration Mission: The game centers on Snake's mission to infiltrate Camp Omega,
Preview of High School Psychology Lesson: Metal Gear Solid: Peace Walker: Teaching Guide

High School Psychology Lesson: Metal Gear Solid: Peace Walker: Teaching Guide

"Metal Gear Solid: Peace Walker" is an action-adventure stealth video game developed by Kojima Productions. Set in 1974, the game follows the protagonist, Naked Snake (Big Boss), as he establishes the mercenary group Militaires Sans Frontières (MSF). The narrative revolves around the development of a walking nuclear weapon called Peace Walker, designed to deter nuclear threats.Key elements include:1. Cold War Setting: The game is set during the Cold War era, with political tensions and espionage
Preview of High School Psychology Lesson: Metal Gear Solid 3:Snake Eater: Teaching Guide

High School Psychology Lesson: Metal Gear Solid 3:Snake Eater: Teaching Guide

"Metal Gear Solid 3: Snake Eater" is an action-adventure stealth video game released in 2004. It serves as a prequel to the Metal Gear series and is set during the Cold War era in the 1960s. The player assumes the role of Naked Snake, later known as Big Boss, a soldier tasked with a mission to rescue a Soviet scientist and prevent the development of a nuclear-equipped tank. The game is renowned for its intricate storyline, complex characters, and innovative gameplay mechanics. It explores themes
Preview of National Geographic Brain Games Movie Guides Bundle

National Geographic Brain Games Movie Guides Bundle

Brain Games is a National Geographic (American TV) series that dives into cognitive science by challenging participants to various illusions, mentally challenging experiments, and counterintuitive thinking. The games will keep your students guessing and engaged in trying to figure out just what is going on. I have a number of episode guides available that I have paired with an Introduction to Psychology class. With each episode lasting just around 20 minutes, these episodes make for the perfe
Preview of Baron Cohen : AICE Psychology core study PROCEDURE ORDERING GAME!

Baron Cohen : AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Perry et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Perry et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Andrade : AICE Psychology core study PROCEDURE ORDERING GAME!

Andrade : AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Pozzulo et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Pozzulo et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Bandura et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Bandura et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Milgram : AICE Psychology core study PROCEDURE ORDERING GAME!

Milgram : AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Name that Disorder (Abnormal Psychology)

Name that Disorder (Abnormal Psychology)

This activity asks students to role play and "diagnose" psychological disorders.Each student is assigned a specific disorder and the class is given five minutes to research the symptoms and behaviors associated with each of their disorders. Then students are divided into two groups: psychologists and patients. The psychologists each select a patient to interview. The patient should answer the psychologist's questions as the psychologist tries to identify what disorder the patient likely has.All
Preview of Hassett et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Hassett et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam.This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depending
Preview of Holzel et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Holzel et al: AICE Psychology core study PROCEDURE ORDERING GAME!

Do you teach AICE Psychology? The PROCEDURE for each core study is essential to remember for the exam. This is a fun activity or a "hands on" puzzle like activity for students to do at their desk independently or with cooperative groups. It could also be used as a game and awards can be given to the winning team who assembles the ORDER accurately and with SPEED! Possibilities are endless. I like to raffle prizes, give away candy and even homework passes! (You can make the judgement call depend
Preview of High School Psychology Lesson:Metal Gear Solid 2: Sons of Liberty:Teaching Guide

High School Psychology Lesson:Metal Gear Solid 2: Sons of Liberty:Teaching Guide

"Metal Gear Solid 2: Sons of Liberty" is a stealth-action video game developed by Hideo Kojima. Released in 2001, the game is the fourth installment in the Metal Gear series. Set in 2007, players control Raiden, a new protagonist, as he infiltrates an offshore facility known as the Big Shell to rescue the U.S. President and uncover a terrorist plot.The game explores themes of information control, manipulation, and the impact of artificial intelligence on society. As players progress, they encoun
Preview of High School Psychology Lesson: Metal Gear Solid (1998) Teaching Guide

High School Psychology Lesson: Metal Gear Solid (1998) Teaching Guide

"Metal Gear Solid" (1998) is a groundbreaking stealth action video game developed by Konami. The game follows Solid Snake, a special forces operative, as he infiltrates a nuclear weapons facility to neutralize the terrorist threat posed by the rogue special forces unit, FOXHOUND. Led by the mysterious and genetically enhanced Liquid Snake, FOXHOUND seeks to use the powerful nuclear-armed bipedal tank, Metal Gear REX. As Solid Snake progresses through the complex, he encounters a cast of memorabl
Preview of AP Psychology Taboo Review Game

AP Psychology Taboo Review Game

Sanchez's Teaching Emporium Objective: Students will test their knowledge and creativity to come up with definitions and examples of 75 key AP Psychology terms. Directions: Print and cut out the cards. Taboo is a game where players must get their team members to guess the word without saying key words. These key words are "taboo." This can be played as a whole class, in small groups, or in teams. Topics Included: history, research methods, brain, scans, development, sensation, perception, l
Preview of Five Tricks: A Game for Teaching about Worldview & Intercultural Communication

Five Tricks: A Game for Teaching about Worldview & Intercultural Communication

“Five Tricks” is based on a program designed to explore factors related to communication problems in intercultural situations. It is based on the premise that serious conflicts arise not from major, obvious cultural differences, but from unrecognized minor ones. While playing “Five Tricks” participants experience the shock of realizing that despite good intentions, people interpret things differently in profound ways. Players learn that they must understand and reconcile these differences in ord
Preview of Erikson's 8 Stages Labyrinth Quest: Maze Puzzles - Sprouts Learning Materials

Erikson's 8 Stages Labyrinth Quest: Maze Puzzles - Sprouts Learning Materials

"Erikson's 8 Stages Labyrinth Quest: Maze Puzzles" from Sprouts Learning Materials is an intriguing collection of maze puzzles, each uniquely designed to represent one of Erik H. Erikson's eight stages of psychosocial development. These mazes vary in complexity, corresponding to the challenges and themes of each developmental stage. As students navigate through these labyrinths, they not only engage in fun problem-solving activities but also gain insights into Erikson's psychological conc
Showing 1-24 of 75 results