An interactive PowerPoint designed for use with my Prep (Kindergarten) class. Featuring popular cartoon characters, this will encourage and motivate students as they play a twist on the popular game 'Guess Who'.
With the mathematical objective of data collection through yes/no questions, this will be used to generate questioning skills. Instead of one person being 'it' and guessing through questions, the whole class is 'it' with one person answering 'yes' or 'no' to the questions generated by