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35 results

Computer science resources for Montessori

Preview of History of Computers - Timeline and Ordering Activities

History of Computers - Timeline and Ordering Activities

Montessori inspired resources for learning about the history and evolution of computers. Activities are designed for preschool, kindergarten, and lower elementary kids. This material focuses on visuals (matching activities), reading practice, introducing the concept of change, ordering activities and integrating fine motor skills into the resources.   NWHAT'S INCLUDED?History of Computers Posters (Full Page Size) to be used as banners and displays in classrooms and homeschool roomsHistory of C
Preview of Montessori Timeline: History of the Telephone

Montessori Timeline: History of the Telephone

The telephone is one of the most well-used inventions today. Over the past 15 decades, much has happened in terms of development. This timeline is a concrete representation of that history, giving a hands-on experience of the time that has passed. The control booklet allows for autonomous error correction, making the whole learning experience more authentic.
Preview of Introducing Binary Code using the Montessori Power of Two Cube

Introducing Binary Code using the Montessori Power of Two Cube

The Power of Two Cube, like the Binomial Cube, is a great physical material to use with children ages 3-6 as a tool to practice ordering and identifying patterns. When working with students in the 9-12 environment, the material can be brought back out and used as a concrete model for exponentiation. The cube represents the mathematical expression 2n (for this particular cube, n is an integer from 1 to 6). When presenting this work, if you do not have a physical set of the materials, the cards in
Preview of Unlocking Potential: The Power and Promise of Artificial Intelligence

Unlocking Potential: The Power and Promise of Artificial Intelligence

AI can handle routine tasks such as grading and attendance, allowing teachers to focus more on instruction and student interaction. However, the integration of AI in education also poses dangers, such as potential biases in AI algorithms that can perpetuate existing inequalities and the risk of over-reliance on technology, which may undermine critical thinking and interpersonal skills. Students are more and more aware of the use of AI, but have they taken time to discuss the risks posed by this
Preview of Art Research Project with Rubric

Art Research Project with Rubric

Created by
jazzyfae
This is a simple and easy to implement art research project. It is a third grade and above friendly project, and requires students to use technology. The rubric is part of project description and is easy to read.
Preview of Research Project Support Cards

Research Project Support Cards

Created by
The Willow Room
We all want to encourage students to do more independent research, but it can be challenging to share curated, kid-safe resources with students.This set of cards lists kid-safe websites that children can use to research topics of interest, including:astronomyevolutionprehistoric creaturesanimalsearly humanscivilizationtechnologyhistorycurrent eventsand more!There are many ways you can utilize these 4x6 cards in the classroom. One best practice is to print a set for each computer available for r
Preview of Hundred Board Multiples Software Activity and Instructions

Hundred Board Multiples Software Activity and Instructions

Created by
Effective Tech
Hundred Board is a software program that students use to practice or explore number multiples. It expands the physical Montessori Hundred Board activity to a higher level of exploration. Summary: Students use the software to produce patterns on a 10x10 grid using number multiples. Students can set the initial number on the grid, as well as the count-by number. More than one multiple can be displayed at a time. Multiple colors are standardized to match Montessori number chain colors. This i
Preview of Montessori Style Schematics Cardwork For Electronics and Circuit Building

Montessori Style Schematics Cardwork For Electronics and Circuit Building

Are you teaching electronics, circuit building, or learning about following a schematic? This resource is designed to support knowledge in the various types of circuit components and in the symbols used to note them. Schematic symbols are a type of shorthand used to draw the proper connections of a circuit. This material is meant to guide the student in identifying the components of a schematic diagram to support the independent building of a circuit. It as meant as a support to other curri
Preview of Computer Literacy: Parts of a Computer cards

Computer Literacy: Parts of a Computer cards

These are computer literacy cards to teach children the parts that make up a computer. There are 36 cards on 9 pages. Two sets are included, one set with a longer description of each part, and one set with just the part names. Each card is white, two thirds of the card is the graphic showing the computer part, and the bottom third is the name (and description on half the cards). The cards can be cut apart for matching exercises, or kept together. With purchase I can send you a free a copy of t
Preview of STEM-Engineering Structure Posters, Montessori 3-Part Cards, Google Earth

STEM-Engineering Structure Posters, Montessori 3-Part Cards, Google Earth

Created by
GamerDog
STEM—Famous Engineering Structure Posters, Montessori 3-Part Cards, Trading Cards and Google Earth Activity Introduce your preschool—elementary students to the world of Engineering through this interactive STEM activity! Thirty famous engineering structures are included with a photo, a brief history of the construction (engineering), it’s location on the globe (science), a link to an informational video (technology), and a longitude and latitude activity using Google Earth (math and technology).
Preview of FREE Parts of a Computer 3-Part Cards - Montessori Nomenclature

FREE Parts of a Computer 3-Part Cards - Montessori Nomenclature

Computer Nomenclature Cards are formatted in a 3-part card series with a blackline master included. Match the correct labels to the pictures. Check the matching using the control cards (cards with labels attached).The 8 parts of the computer: computer, monitor, screen, central processing unit, keyboard, mouse, microphone, and speakers.Includes:8 cards with labels8 cards without labels8 labels1 blackline masterAfter the children have learned the individual parts, they can create their own booklet
Preview of Binary Dot Cards - Randomly Generated!

Binary Dot Cards - Randomly Generated!

Created by
LSummers
THE GOALTo familiarize students with the most basic computer language (binary), done in the most basic way! Simple, easy-to-understand, visuals make it fun for all students to learn!WHAT IT ISThis is a program (and Excel program) that randomly generates binary cards AND answers!! All you need to do is hit “Enter” and then the cards randomly shuffle! This is so fun to play as a review game, or speed challenge!FITS ANY LESSON!Great as an introductory lesson, review, assessment, or a whole class ga
Preview of Preschool lesson plan dinosaurs (Creativity with ICT) #4

Preschool lesson plan dinosaurs (Creativity with ICT) #4

Encourage the creative use of ICT to design, draw and edit children's favourite objects whilst teaching them skills and integrating ICT into children's play experiences and projects. Come with links to EYLF.
Preview of Unplugged coding - ocean themed suitable for Montessori

Unplugged coding - ocean themed suitable for Montessori

Created by
Montessorikiwi
Unplugged coding. It sounds strange but this is a great way to bring technology and programming into your class. In this intro set, perfect for 6-9 year olds you will get -Full easy to use instructions-3 part cards for basic coding and programming words-Be a programmer activity, make a code with given tokens and another child or the same child then writes the code with arrows.-Fact cards about different sea animals to be used with the programming activities (children learn facts about sea animal
Preview of Parts of a Computer Book - Montessori Nomenclature

Parts of a Computer Book - Montessori Nomenclature

Computer Nomenclature Book illustrates and describes 8 parts of a computer: computer, monitor, screen, central processing unit, keyboard, mouse, microphone, and speakers.Includes:book cover8 picture pages8 description pagesThere are two styles of books included. Style one is approx. 3¾" x 5", style two is approx. 5½” x 5½“ and requires little preparation.You may be interested in the Computer Nomenclature Cards.
Preview of Parts of a Computer 3-Part Cards (red highlights) - Montessori Nomenclature

Parts of a Computer 3-Part Cards (red highlights) - Montessori Nomenclature

Computer Nomenclature Cards are formatted in a 3-part card series with a blackline master included. Match the correct labels to the pictures. Check the matching using the control cards (cards with labels attached).The 8 parts of the computer: computer, monitor, screen, central processing unit, keyboard, mouse, microphone, and speakers. The computer is in color, and the individual parts are all shown in red.Includes:8 cards with labels8 cards without labels8 labels1 blackline masterAfter the chil
Preview of Benefits of Technology in Early Childhood Education PDF

Benefits of Technology in Early Childhood Education PDF

After the reasons why you and your staff should invest in ICT in early childhood education and care centres?Here are 10 reasons research says you should.
Preview of Water Cycle Stop Motion

Water Cycle Stop Motion

This Water Cycle Project will hook your students. They will LOVE making a stop animation movie to illustrate the water cycle including all of the steps of the cycle beginning with the sun: Evaporation, Transpiration, Condensation, Precipitation, Infiltration, and surface run-off. I've included slides that discuss each step of the water cycle to review with students that include great clip art. I do feel like students understand the water cycle and discuss it through multiple years of their educa
Preview of Preschool lesson plan (ICT integrated) - Creative role play with ICT

Preschool lesson plan (ICT integrated) - Creative role play with ICT

Watch what would happen if you placed walkie-talkies into the role play boxes. EYLF connections.
Preview of Innovators - Three Part Cards

Innovators - Three Part Cards

Created by
Vicki Thompson
This set of three part cards is the perfect way to get students thinking about traits of Innovative Thinkers. Each set includes a picture card, name card, and quote card for the following innovators: Albert Einstein, Steve Jobs, Stephen Hawking, Marie Curie, Isaac Newton, Thomas Edison, Leonardo da Vinci, Ben Franklin, Nikola Tesla, and Jeff Bezos. Cards should be printed onto card stock, cut, and laminated prior to classroom use.
Preview of SPANISH- Introducción al código binario usando la potencia del cubo de binomio

SPANISH- Introducción al código binario usando la potencia del cubo de binomio

He aquí la potencia del cubo de binomio. Este es un gran material físico para usar con niños de 3 a 6 años como herramienta para practicar el orden y la identificación de patrones. Cuando se trabaja con estudiantes de 9-12, este material se puede usar de igual modo como un modelo concreto para la exponenciación. El cubo representa la expresión matemática 2n (para este cubo en particular, “n" es un número entero de 1 a 6). Al presentar este trabajo, si usted no tiene algún set físico de los mater
Preview of Parts of a Computer Book (red highlights) - Montessori Nomenclature

Parts of a Computer Book (red highlights) - Montessori Nomenclature

Computer Nomenclature Book illustrates and describes 8 parts of a computer: computer, monitor, screen, central processing unit, keyboard, mouse, microphone, and speakers. The computer is in color, and the individual parts are all shown in red.Includes:book cover8 picture pages8 description pagesThere are two styles of books included. Style one is approx. 3¾" x 5", style two is approx. 5½” x 5½“ and requires little preparation.You may be interested in the Computer Nomenclature Cards (Red).
Preview of Montessori-Sensorial Knobless Cylinders--birds-eye-view-green-yellow-red

Montessori-Sensorial Knobless Cylinders--birds-eye-view-green-yellow-red

Develop your students' visual perception skills with this set of 10 matching cards for green, yellow and red cylinders combined.
Preview of Basics of Computer

Basics of Computer

Created by
Mind Mover
The child will learn about the Computers and its basic parts. The purpose of these worksheets is to brainstorm and teach the initials of computers. Kindly give your valuable review , which will help to improve the collaboration of the content in future.
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