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Ryan Wundrow

 (2)
United States - Wisconsin - Stanley
Ryan Wundrow
4.9
22 votes
When you realize you have a lot to learn you can sure learn a lot.
 
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By Ryan Wundrow
This Smart Notebook file is a set of games to be use with a Smartboard and Smart Notebook 11.0.Students will use the spinner to determine which pattern block shape to fill in their Christmas tree. Students can play side to side in the dual page mode
Subjects:
Math, Geometry, Christmas/ Chanukah/ Kwanzaa
Grades:
PreK, Kindergarten, 1st, 2nd, 3rd, 4th, 5th
Types:
Interactive Whiteboard, Games, Centers
$2.00
14
Digital Download NOTEBOOK (0.79 MB)
By Ryan Wundrow
This Smart Notebook file is a set of games to be use with a Smartboard and Smart Notebook 11.0.Students will use the spinner to determine which pattern block shape to fill in their Valentine. Students can play side to side in the dual page mode and
Subjects:
Math, Geometry, Valentine's Day
Grades:
Kindergarten, 1st, 2nd, 3rd, 4th, 5th
Types:
Interactive Whiteboard, Games, Centers
$2.00
2
Digital Download NOTEBOOK (0.80 MB)
By Ryan Wundrow
This is a set of six books used to teach high frequency words in Kindergarten and 1st Grade. The words on each page follow a pattern and more words are missing as the book goes on. The titles in this group of six are: A car can go, A cow is black
Subjects:
Grammar, Spelling, Reading Strategies
Grades:
PreK, Kindergarten, 1st
Types:
Worksheets, Guided Reading Books, Printables
$3.00
Digital Download ZIP (0.91 MB)
By Ryan Wundrow
Your are purchasing two games that are very similar. One game works on combinations of ten and the other game works on double combinations. This can be used as a center, a game, a lesson, or a review.
Subjects:
Math, Christmas/ Chanukah/ Kwanzaa, Winter
Grades:
Kindergarten, 1st, 2nd, 3rd, 4th
Types:
Thematic Unit Plans, Interactive Whiteboard, Centers
$2.00
2
Digital Download NOTEBOOK (0.82 MB)
By Ryan Wundrow
This is five games to be used with a Smartboard with Smart Notebook 11.0. Students will play along with one or more other students to determine a number which is least or most. The student with the least or most number earns a point, cookie, or star
Subjects:
Numbers, Place Value
Grades:
PreK, Kindergarten, 1st, 2nd, 3rd, 4th, 5th
Types:
Interactive Whiteboard, Games
$2.00
2
Digital Download NOTEBOOK (2.16 MB)
By Ryan Wundrow
This Smartboard game is used to teach odd or even numbers. A pair of children roll the dice or use the random number chooser to get an odd or even number. This was created with Smart Notebook 11.0.
Subjects:
Numbers, Place Value
Grades:
PreK, Kindergarten, 1st, 2nd
Types:
Interactive Whiteboard, Games
FREE
2
Digital Download NOTEBOOK (0.55 MB)
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TEACHING EXPERIENCE

This is my 12th year of teaching. I taught kindergarten for ten years. I am currently a second grade teacher.

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