Halloween Escape Room Online Inference
- PDF
- Internet Activities
What educators are saying
Description
Hook your class this Halloween with an interactive escape room based on INFERENCE! Students must read between the lines, gather context clues, and interpret images to decipher which character stole the candy!
Check out the free demo here!
As they play, students will solve inference riddles, learn the difference between showing and telling (as it relates to indirect characterization) and make cause and effect connections between character actions and their motives by collating evidence.
This is a complete lesson (40-90 minutes) for grades 6-10, and focuses on problem-solving and interpreting evidence. Students must piece together different pieces of information in order to build up a compelling case for what happened.
Because it’s browser-based and auto-grading it is perfect for distance learning or home school, simply send your students a link and game code to get them started straight away. It also has different difficulty modes built-in so you can easily differentiate for your students.
Try the free demo or check it out on my blog for more details.
CCSS Codes: RL.5.1, RL.6.1, RL.7.1, RL.8.1
WHAT YOU GET:
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An interactive, gamified learning experience including:
· 14 intro puzzles that teach the game
· 10+ mini scenes where students have to note evidence or have to make a choice based on context clues
· 5 photo images that students must interpret to figure out who stole the candy
HOW TO USE:
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1. Go to this link: gogamewise.com/halloween/halloween.html
2. Put in your game code (which you'll find in the product file).
That’s it! Have fun and good luck!
IMPORTANT NOTES:
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This game is online and needs an internet connection to work.
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KEYWORDS:
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#Halloween, #EscapeRoom, #Inference, #GamesForClass, #ELAgames #GameWise #GoGamewise #DigitalEscapeRoom #ContextClues