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STEAM Into Reading Bundle | 10 Book Based STEM Challenges | Grades 3-5

Rated 4.87 out of 5, based on 45 reviews
4.9 (45 ratings)
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Mr Mault's Marketplace
18.5k Followers
Grade Levels
2nd - 5th
Standards
Formats Included
  • Zip
Pages
175 pages
$25.00
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$53.75
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$28.75
Bundle
$25.00
List Price:
$53.75
You Save:
$28.75
Bundle
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What educators are saying

My students loved doing this during our intersession in year round school. We plan to use them every intersession we have!

Products in this Bundle (11)

    showing 1-5 of 11 products

    Description

    Are you looking for a fun and easy way to bring STEM or STEAM into your classroom? Everything you need for a year of STEM fun is right here in this STEAM into Reading Bundle. This bundle includes 10 book based STEM Challenges that your students will love. Begin each project with the suggested read aloud (books not included) and then complete the provided activities. Not only will you easily weave STEM concepts into your lessons, but your students will love the reading connection too! Your kids will have a blast with these books and the activities. There is enough included where you could focus on each book for an entire day OR you could come back to this a few times during a week. Because multiple subjects are integrated into this pack, you will find many ways to use the contents.

    ⭐ Grab this bundle now and get any future additions for FREE! ⭐

    STEAM Into Reading Bundle currently includes STEM Challenges for the following books:

    • Rules of the House
    • The Hair of Zoe Fleefenbacher Goes to School
    • The Day the Crayons Quit
    • If I Built a Car
    • Moldilocks and the Three Scares - Halloween STEM project
    • How to Catch a Turkey - Thanksgiving STEM Activity
    • How to Catch an Elf (STEAM Project ONLY) - Christmas STEM project
    • The Tree That's Meant To Be - Christmas STEM Challenge
    • Balloons Over Broadway - Thanksgiving STEM activity
    • BONUS: 2 Ozobot™ resources

    Included in each STEM activity pack:

    • Ideas on how to integrate into engineering, science, math, reading, and writing
    • A reading / writing mini-lesson
    • A math lesson
    • Engineering project
    • STEAM Bucks to help students learn math while completing their engineering project
    • Reflection pages for students

    See What Other Teachers Are Saying . . .

    WOW! BUY THIS PRODUCT! I can't tell you how resourceful and engaging these lessons are. I love how each is easy to follow and it breaks down how each activity connects to STREAM. I really hope you make more!

    ⭐ I love to teach using STEAM. It is such a wonderful method of thinking. My students have enjoyed the thinking process. I do not use every resource in each activity, but the ones I have read so far have been very engaging. It is wonderful to see how students surprise you during this process as they build, create, and reflect on the challenges from the book.

    ⭐ We started our first literacy-STREAM day and we all loved the "How to Catch and Elf." We did it right before Christmas break and it was the best way to end school before a vacation. I appreciate you for creating this amazing resource.

    More Fun and Engaging Resources from Mr. Mault’s Marketplace:

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    Total Pages
    175 pages
    Answer Key
    Does not apply
    Teaching Duration
    1 Year
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    Standards

    to see state-specific standards (only available in the US).
    NGSSK-2-ETS1-2
    Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
    NGSSK-2-ETS1-3
    Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
    NGSSMS-ETS1-2
    Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
    NGSSK-2-ETS1-1
    Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
    NGSS3-5-ETS1-3
    Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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