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*NEW* Sphero City Builder: Learn Robotics and Programming Through City Design

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5.0 (3 ratings)
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Miss Talented and Gifted
268 Followers
Grade Levels
4th - 8th
Resource Type
Standards
Formats Included
  • PDF
Pages
41 pages
$7.99
$7.99
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Miss Talented and Gifted
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  1. New Bundle featuring SPHERO CITY!!!This bundle includesSphero Basics: MovementSphero Basics: ControlsSphero City *NEW*Sphero Review Game for ANY content
    Price $16.00Original Price $19.98Save $3.98

Description

Sphero City Builder: Learn Robotics and Programming Through City Design

Looking for a fun and engaging way to introduce your students to the world of robotics and programming? Look no further than this comprehensive resource pack! With Sphero City Builder, your students will learn how to build a city and program a Sphero robotics ball to travel down the roads they create.

This pack includes:

  • Step-by-step instructions for building a miniature city using simple materials
  • Tips for creating a functional road system that can accommodate the Sphero ball
  • Lessons on programming the Sphero ball to travel down the roads using block-based coding
  • Printable materials to help students plan and design their cities
  • Teacher's guide with tips for implementation and differentiation

Whether you're teaching STEM concepts, robotics, or programming, this pack has you covered. With engaging activities that challenge and inspire your students, they'll be on their way to becoming robotics and programming experts in no time.

Don't miss out on this opportunity to help your students build real-world skills while having fun - grab Sphero City Builder today!

Total Pages
41 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
Reason abstractly and quantitatively. Mathematically proficient students make sense of quantities and their relationships in problem situations. They bring two complementary abilities to bear on problems involving quantitative relationships: the ability to decontextualize-to abstract a given situation and represent it symbolically and manipulate the representing symbols as if they have a life of their own, without necessarily attending to their referents-and the ability to contextualize, to pause as needed during the manipulation process in order to probe into the referents for the symbols involved. Quantitative reasoning entails habits of creating a coherent representation of the problem at hand; considering the units involved; attending to the meaning of quantities, not just how to compute them; and knowing and flexibly using different properties of operations and objects.
NGSSMS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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