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Long Way Down Digital Escape Room Jason Reynolds Breakout Team building Game

Rated 4.7 out of 5, based on 20 reviews
4.7 (20 ratings)
;
Chambers Creations
818 Followers
Grade Levels
7th - 10th
Resource Type
Formats Included
  • PDF
  • Google Apps™
  • Internet Activities
Pages
22 pages
$7.50
$7.50
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Chambers Creations
818 Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).

What educators are saying

I absolutely loved this! Even my most-difficult-to-engage students were involved and one even emerged as a leader in her group!
This was a great review for the students after reading Long Way Down! The students were engaged the entire time and it led to some great conversations.
Also included in
  1. This Jason Reynolds BUNDLE contains complete Novel Studies for "Look Both Ways", "Long Way Down", a digital escape room covering Long Way Down, and an author research page. Over 75 pages of resources to cover the great works of Jason Reynolds!Included in this product:✔️LOOK BOTH WAYS NOVEL STUDY- 30
    Price $22.00Original Price $27.50Save $5.50

Description

This 100% Digital Escape Room serves as an excellent post-reading activity to review the novel Long Way Down by Jason Reynolds. Students will enjoy this interactive gaming experience as they use their knowledge of the novel to complete four digital locks of mystery coded phrases, digital jigsaw puzzles, and more! Simply provide the link and students are ready to show their comprehension of the novel!


This resource includes:

✔️A link to a pre-coded Google Form™ with 4 engaging, interactive challenges and puzzles to solve revolving around the novel "Long Way Down"

✔️A pdf with introduction, setup instructions, and tips to differentiate

✔️ Recording sheet for students as they work through the activity

✔️ Answer key for all of the digital activities

✔️ Fun certificates of completion for student bragging rights

*fabulous for post-activity team picture props!

Four digital "locks" for students to solve:

  • Lock 1: Students answer Comprehension questions about the novel
  • Lock 2: Students use an emoji-based decoder to reveal a book quote
  • Lock 3: Students are given 7 plot events to put in sequential order
  • Lock 4: Students solve a digital jigsaw puzzle of "The Rules"

TEACHERS LIKE YOU SAID…

⭐️⭐️⭐️⭐️⭐️ Brandi R. said, “My students loved how engaging this escape room was! It was detailed, but it was still at their ability level.”

⭐️⭐️⭐️⭐️⭐️ Corbin S. said, “This was a great review for the students after reading Long Way Down! The students were engaged the entire time and it led to some great conversations.”

⭐️⭐️⭐️⭐️⭐️ Elizabeth W. said, “My kids absolutely loved this. It was challenging but they were able to finish in one class period.”

⭐️⭐️⭐️⭐️⭐️Rebecca R. said, “The students had SOOO MUCH FUN!!! Great way to culminate reading this amazing novel!”

⭐️⭐️⭐️⭐️⭐️ Shana H. said, “I absolutely loved this! Even my most-difficult-to-engage students were involved”

⚠️This interactive escape room requires technology. Participants will need a Google™ account to access the Google Form™, and access to the website JigsawPlanet.com to complete an online jigsaw puzzle located within the form. You may need to add JigsawPlanet.com to your school's list of approved websites.

This escape room is designed for approximately grades 7-10th students to complete within a 45 minute class period.

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Looking for more digital escape rooms? Try these:

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The term Digital Escape® is being used with express permission of Kimberly Crouch, English Oh My.

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Total Pages
22 pages
Answer Key
Included
Teaching Duration
N/A
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818 Followers