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Kindergarten to 1st Grade Science Bundle with Interactive Digital Resources

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Grade Levels
PreK - 1st, Homeschool
Standards
Formats Included
  • Zip
Pages
Over 150 Pages of Activities
$22.22
List Price:
$27.77
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$5.55
Bundle
$22.22
List Price:
$27.77
You Save:
$5.55
Bundle
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Easel Activities Included
Some resources in this bundle include ready-to-use interactive activities that students can complete on any device.  Easel by TPT is free to use! Learn more.

Products in this Bundle (7)

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    Description

    Embark on an exciting journey of discovery with our comprehensive Kindergarten to 1st Grade Science Bundle! Designed to engage young minds, this bundle offers a diverse range of hands-on activities and resources covering essential science topics tailored for early learners. From exploring materials and understanding the senses to discovering the parts of a plant and beyond, this bundle provides a rich and interactive learning experience that sparks curiosity and fosters a love for science. With captivating experiments, colorful visuals, and age-appropriate content, our Science Bundle is perfect for educators, homeschoolers, and parents seeking to inspire young learners to explore the wonders of the world around them. Unlock the magic of science and watch as your little scientists bloom and grow!

    Total Pages
    Over 150 Pages of Activities
    Answer Key
    Included
    Teaching Duration
    N/A
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    Standards

    to see state-specific standards (only available in the US).
    NGSSK-2-ETS1-2
    Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
    NGSSK-ESS3-1
    Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live. Examples of relationships could include that deer eat buds and leaves, therefore, they usually live in forested areas; and, grasses need sunlight so they often grow in meadows. Plants, animals, and their surroundings make up a system.
    NGSSK-ESS2-2
    Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs. Examples of plants and animals changing their environment could include a squirrel digs in the ground to hide its food and tree roots can break concrete.
    NGSSK-LS1-1
    Use observations to describe patterns of what plants and animals (including humans) need to survive. Examples of patterns could include that animals need to take in food but plants do not; the different kinds of food needed by different types of animals; the requirement of plants to have light; and, that all living things need water.
    NGSSK-PS2-2
    Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn. Assessment does not include friction as a mechanism for change in speed.

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