How to Catch an Elf Trap Christmas READ ALOUD STEM™ Activity and STEAM Challenge
- PDF
- Easel Activity
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Description
Can your students catch an Elf? Learn how to catch an elf with this super fun and engaging Christmas STEM Activity!
Students design and build an Elf trap! After they have completed their STEM project, there is a persuasive writing activity where students write about setting the elf free.
An excellent companion activity to the Christmas read aloud book How to Catch an Elf by Adam Wallace.
Students plan, design, and execute their own ideas. After they have completed their activity, there is time for reflection on what worked and what didn't.
Aligns with NGSS and Common Core.
Includes:
- Teacher and Student Instructions
- Student Planning Pages
- Student Reflection Pages
- Elf Trap STEM Journal
- Persuasive Writing Activity
- NGSS and Common Core Standards
- TpT Digital Version for Distance Learning with Google Classroom
Digital Activity:
To use Easel for Distance Learning, select "Open in Easel" on this listing. Works with computers, laptops, chromebooks, ipads, and tablets.
Material List:
- Tape
- Construction Paper
- Color Pencils / Markers / Crayons
- String or Yarn
- Cardboard (Cereal Boxes, Shoe Boxes, and/or Toilet Paper Rolls)
- Scissors
- How to Catch an Elf by Adam Wallace (recommended)
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ALIGNS TO NGSS
Grades K-2
K-2-ETS1-2 Engineering Design
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3 Engineering Design
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Grades 3-5
3-5-ETS1-2 Engineering Design
Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5-ETS1-3 Engineering Design
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.