Halloween Battleships - Coordinates Game
Inspire and Educate
1.2k Followers
Resource Type
Standards
CCSS5.G.A.1
CCSS5.G.A.2
Formats Included
- Zip
Pages
10 pages
Inspire and Educate
1.2k Followers
Also included in
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- This bundle contains three Halloween-themed math co-ordinate resources. Halloween Battleships PowerPoint GameThis is a Halloween-themed PowerPoint battleships team game. There are five different grids to provide hours of fun! It includes a team score sheet. Instructions: Divide theclass into teamPrice $5.99Original Price $9.00Save $3.01
Description
This resource contains a Halloween-themed battleship game to introduce and reinforce the teaching of coordinates. There are ten grids that can be used to play with a partner. These could be laminated and used time and time again. There is also a score sheet.
Instructions:
- Divide the class into pairs.
- Players take turns to call out a co-ordinate.
- If an object is located players place a tick on their coordinates record sheet.
- If they do not locate a coordinate, they mark a cross on the record sheet.
- The player to locate all the objects first is the winner.
- If a time limit is set, the player who locates the most objects is the winner.
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Total Pages
10 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards
to see state-specific standards (only available in the US).
CCSS5.G.A.1
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
CCSS5.G.A.2
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.