Foundations of Game Design Unit Plan
Description
Want additional Game Design Materials? Check out our Game Design Full Year Course, which includes this unit plan!
- Unit can be taught in the classroom or online
- Google, Windows, & Mac-friendly!
- All documents are editable to meet your classroom needs.
- ISTE Standards & CTE Game Design Curriculum Standards Included.
This unit plan covers Using Credit in personal finance for grades 6-12.
Included:
- Unit Plan with Daily Instructions
- Presentation- Foundations Of Game Design
- Presentation Notes & Answer Key
- Game Tester Activity
- Game Design Ethics- Digging Deeper Activity
- Think Like A Programmer 4-Part Project & Rubric
- Board Game 6-Part Project & Rubric
- Board Game Release Day Activity
- Quizlet Review
- Unit Assessment & Answer Key
- Detailed GDD- Game Design Document
- GDD- Game Design Document Simply Format
Unit Objectives:
- With demonstrations and applications, students will know the foundations of game design.
- Students will analyze and research game design documents and create their own personal games.
- Students will discuss and research the principles of game design and development.
This unit is infused with technology and real-world application and is designed to be engaging and rigorous. It is the perfect unit for any technology, computer, STEAM, or business class.
This unit plan is conducted through lectures, engaging activities, group-paced instruction, and discussion. Assignments range from a mix of daily assignments, time, projects graded on effort/attempt, unit tests, and a project graded on overall appearance and completion of given requirements.
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