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Figurative Language Truth or Dare Game - Differentiated Task Card Activity

Rated 4.77 out of 5, based on 184 reviews
4.8 (184 ratings)
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Reading and Writing Haven
13.4k Followers
Grade Levels
7th - 10th
Resource Type
Standards
Formats Included
  • Zip
  • Google Apps™
Pages
45 PDF pages & 112 digital slides
$5.24
$5.24
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Reading and Writing Haven
13.4k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).

What educators are saying

Great resource for my gen ed/ESL collab class. Very engaging and helpful for the students. It was easy to use and helped the students with figurative language. Thank you!
This resource is just FUN!! There is great content and practice for students. My students were able to understand level 3 content, but they also needed that to build confidence in themselves. Great resource and highly recommend.
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Description

Figurative language is such an important aspect of ELA. Students need to be able to identify, understand, and analyze figurative language in stories, novels, and poetry. They need to be able to use it in their writing and to explain its purpose and effect.

Whatever your unit, this figurative language truth or dare game is an excellent complementary activity.

POSSIBLE USES:

You can use it as a whole class review of figurative language, as bell ringers, as a small-group activity, or even as a station exercise. Whether you're reading short stories, engaged in a novel or literature circles, studying a play, analyzing poetry, or reviewing for an exam, this game is sure to be a crowd pleaser for students in middle and high school.

CONTENTS:

This game covers a handful of figurative language terms. It contains FOUR LEVELS, 48 TRUTH cards and 48 DARE cards, so that students can self-pace their learning or so that you can match the terms to your instructional units. Each level increases in figurative language term difficulty and spirals in practice from the previous figurative language terms to keep them fresh!

View the resource preview for a closer look at a handful of the prompts!

LEVEL 1: The Novice - 24 cards

  • literal
  • figurative
  • simile
  • metaphor
  • personification
  • hyperbole
  • onomatopoeia
  • pun
  • imagery
  • alliteration
  • assonance
  • symbolism

LEVEL 2: The Practitioner - 24 cards

  • figurative language
  • foreshadowing
  • situational irony
  • understatements
  • verbal irony
  • idiom
  • oxymoron
  • tone
  • mood

LEVEL 3: The Apprentice - 24 cards

  • synecdoche
  • metonymy
  • allusion
  • analogy
  • motif
  • euphemism
  • anaphora
  • apostrophe
  • dramatic irony
  • allegory

LEVEL 4: The Expert - 24 cards

  • juxtaposition
  • proverb
  • adage
  • asyndeton
  • apostrophe
  • paradox

Suggested responses are included for EVERY prompt! There are many possible ways to answer the questions, but having some suggestions can be helpful scaffolding for students who need some guidance or confirmation.

USE DIGITALLY:

This resource IS compatible with digital use! A one-player version of the game is included in Google Slides format. PLUS! The digital version of this game includes a unique student self-assessment slide so they can keep track of the words they know and the ones they need to learn better.

The digital version is more of an activity than a game so that students can play individually if necessary, but it is flexible, so you can add the group game components back in if you'd like.

There are enough cards included in this resource that you can use them OVER AND OVER again without students getting bored. Or, spread the practice exercises out over the course of an entire quarter or semester during a Shakespeare, literature, or poetry unit. You can give students ownership! Let students choose which prompts they'd like to complete, or ask them to help design the digital prompts as they are editable.

IS IT EDITABLE?

The 96 DIGITAL challenges and direction slides are all editable so that you can make them work for your students' circumstances and so that students can even help to tweak the challenges to meet their interest levels. The 96 cards designed for print use are included as a secure PDF. They are not editable.

***This activity is also sold as part of a larger ELA games bundle!

If you like this resource, you may also be interested in:

Digital Mood and Tone Activity for Any Text

Digital Literary Analysis One Pager

Grammar Games Bundle

You can find more unique ELA teaching ideas by visiting my store!

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Duplication limited to single classroom use only.

Electronic distribution limited to single classroom use only.

Total Pages
45 PDF pages & 112 digital slides
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 7 reading and content, choosing flexibly from a range of strategies.
Determine or clarify the meaning of unknown and multiple-meaning words or phrases based on grade 8 reading and content, choosing flexibly from a range of strategies.
Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grades 9–10 reading and content, choosing flexibly from a range of strategies.

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