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Exploring Adaptive Music/Sound Design in Video Games:Middle School General Music

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musicteachmama
386 Followers
Grade Levels
6th - 9th
Resource Type
Formats Included
  • Google Driveā„¢ folder
$7.00
$7.00
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musicteachmama
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  1. This is my unit bundle, "Harmonies of Gaming: Exploring Music, Sound Design, and Interactive Media"!Built for middle school general music classes who are non band, orchestra, and choir kids, start at the beginning for a COMPLETE unit from start to finish. No prep needed! All accompanying worksheets,
    Price $15.00Original Price $21.00Save $6.00

Description

Built for middle school general music classes who are non band, orchestra, and choir kids, start at the beginning for a COMPLETE lesson from start to finish. No prep needed!

Get instant buy-in with this fully loaded lesson plan! Connect real life exposure with musical elements you already use in the classroom. Kids will create their own LineRider game (free!), compose a "score", and sound design their track using Soundtrap. This lesson is perfect for kids that like to make sound effects on the daily.

This lesson can either be paced in three 1 hour classes or more, depending how long the final project takes.. Usually this stretches even further that that.

This is the last lesson of the unit - check out the unit bundle!

What is Included:

-Google Slide Deck with 7 slides and video/audio examples

-Adaptive Music in Real Time diagram sheets

-Super Mario Odyssey listening note sheet

-Game and Sound Design Composition Guidelines

-Game and Sound Design Composition Grading Rubric

-One 3 page Formal Lesson Plan with:

  • Objective
  • NAfME Standards
  • Materials
  • Essential Questions
  • Breakdown of lesson segments with pacing, links, and guided teaching.

*If you have to hand in lesson plans, this is already done for you!*

Total Pages
Answer Key
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Teaching Duration
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386 Followers