Exploring Adaptive Music/Sound Design in Video Games:Middle School General Music
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- This is my unit bundle, "Harmonies of Gaming: Exploring Music, Sound Design, and Interactive Media"!Built for middle school general music classes who are non band, orchestra, and choir kids, start at the beginning for a COMPLETE unit from start to finish. No prep needed! All accompanying worksheets,Price $15.00Original Price $21.00Save $6.00
Description
Built for middle school general music classes who are non band, orchestra, and choir kids, start at the beginning for a COMPLETE lesson from start to finish. No prep needed!
Get instant buy-in with this fully loaded lesson plan! Connect real life exposure with musical elements you already use in the classroom. Kids will create their own LineRider game (free!), compose a "score", and sound design their track using Soundtrap. This lesson is perfect for kids that like to make sound effects on the daily.
This lesson can either be paced in three 1 hour classes or more, depending how long the final project takes.. Usually this stretches even further that that.
This is the last lesson of the unit - check out the unit bundle!
What is Included:
-Google Slide Deck with 7 slides and video/audio examples
-Adaptive Music in Real Time diagram sheets
-Super Mario Odyssey listening note sheet
-Game and Sound Design Composition Guidelines
-Game and Sound Design Composition Grading Rubric
-One 3 page Formal Lesson Plan with:
- Objective
- NAfME Standards
- Materials
- Essential Questions
- Breakdown of lesson segments with pacing, links, and guided teaching.
*If you have to hand in lesson plans, this is already done for you!*