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Escape from King George! Causes of the American Revolution Escape Room

Rated 4.9 out of 5, based on 48 reviews
4.9 (48 ratings)
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Happy Teacher Resources
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Grade Levels
5th - 11th, Homeschool
Resource Type
Formats Included
  • PDF
  • Internet Activities
Pages
66 pages
$12.00
$12.00
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What educators are saying

I've used this for several years to review the American Revolution with my students. It is always a hit! Printing it out is honestly the only "work" you have to do as the teacher; the kids take it and run with it. High engagement and high excitement? Win-Win!
My students really enjoyed this activity. Kept them moving and engaged. Thank you for your hard work creating this!
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  1. This Full Store Civics Bundle includes everything Civics-related in the Happy Teacher Resources TPT store. With over 80 products so far, this bundle offers a wide-range of resources covering so much of your Civics curriculum: everything from articles to board games, station activities to escape room
    Price $250.00Original Price $372.75Save $122.75

Description

Can you solve the puzzles in time and escape from the clutches of King George? In this Escape from King George! American Revolution Escape Room, students become American Colonists and experience the Colonial Rebellion and Road to the American Revolution! On this road to rebellion, students will read articles, solve hands-on puzzles, and find codes that will unlock the next step. This Escape from King George! Escape Room is immersive and informative. Teach the build-up to the American Revolution by immersing your students in the Colonial Rebellion!

** This Escape Room does involve a digital component. Students will unlock their puzzles in an Escape From King George! Google Form. If you do not have internet access for your classroom, however, you could absolutely just have your students come to you with their solutions after each puzzle! **

✯ Each of the seven (7!) puzzles in this Escape Room comes with an accompanying article covering a different aspect of the American Revolution.

  • The Stamp Act
  • The Boston Massacre
  • The Boston Tea Party
  • The Intolerable Acts
  • The First Continental Congress
  • The Battles of Lexington & Concord, plus Thomas Paine's Common Sense
  • The Declaration of Independence

After reading the article, students will complete a relevant puzzle that will unlock the next step in the Colonial Rebellion!

✯ The Escape Room features seven puzzles:

  • Puzzle # 1: The Stamp Act. This article introduces the French and Indian War and the Stamp Act of 1764. The puzzle includes several stamped items (a newspaper, a land deed, a pack of playing cards, and an almanac) with numbers hidden on them. Students read a scenario (an American colonist purchasing items now newly taxed) to figure out the code.
  • Puzzle #2: The Boston Massacre. This article details the Boston Massacre, and students piece together a "torn-up" copy of Paul Revere's engraving in order to discover the hidden code.
  • Puzzle #3: The Boston Tea Party. The article explains the Tea Act and the Sons of Liberty's response. In the puzzle, students "throw" barrels of tea into Boston Harbor and search for a code amongst the waves.
  • Puzzle #4: The Intolerable Acts. King George's reaction to the Boston Tea Party wasn't exactly low-key. The article explains the Intolerable Acts, and in the puzzle students use a logic puzzle to determine where they can quarter British troops in their town.
  • Puzzle #5: The First Continental Congress. The article involves the First Continental Congress, and the puzzle has students piece together Patrick Henry's famous quote, "Give me liberty or give me death!" as they search for a hidden word.
  • Puzzle #6: The First Battles of the Revolution. The Shot Heard Round the World has fired! The article details the Battles of Lexington, Concord, and Bunker Hill, as well as Thomas Paine's pamphlet Common Sense. Students search for the next code amongst a map of the first Revolutionary War battles and an excerpt from Common Sense.
  • Puzzle #7: The Declaration of Independence. Thomas Jefferson has finally picked up his quill! This last article teaches students about the Second Continental Congress and the circumstances leading to Thomas Jefferson's Declaration of Independence. Students are then asked to read the Declaration of Independence closely -- a message hides inside!

    (There are two options for Puzzle #7. You can create the code in invisible ink (I provide a link to Invisible Ink Pens with U.V. Lights), or use the provided alternate Declaration, which has the code hidden in tiny numbers around John Hancock's signature.

✯ Besides the seven articles and puzzles, this activity comes with a 4-page review packet that reinforces the key concepts of the articles.

The review asks such questions as:

  • Why did the Stamp Act anger the American colonists?
  • What does it mean to "quarter" troops?
  • How many delegates came to the First Continental Congress?
  • Why was signing the Declaration of Independence considered so dangerous?

Plus, the review includes a short essay response prompt:

  • Using details from the material you have read today, describe why it was so important for the American colonists to "escape" from King George.

✯ The Escape Room also includes a celebratory "WE ESCAPED FROM KING GEORGE!" poster you can have kids hold up if you want to take some victory pictures for the winners!

Aligned to the Florida State Standards for Middle School Civics: SS.7.CG.1.5 The Road to Independence & SS.7.CG.1.6 Declaration of Independence.

This resource comes as a non-editable, printable PDF and includes a link to a Google Form.


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Other Happy Teacher Products you might enjoy:

Civics Task Cards: Road to the American Revolution & Declaration of Independence

Road to Revolution Review | 4-Page Review for Civics & American History

Understanding the Declaration of Independence | Reading Passage & Review

Declaration of Independence Matching Activity

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Total Pages
66 pages
Answer Key
Does not apply
Teaching Duration
1 hour
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