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Elements of Art Escape Room: Visual Art Digital Escape Room 360 for Art

Rated 4.63 out of 5, based on 79 reviews
4.6 (79 ratings)
;
A Space to Create Art
6.5k Followers
Grade Levels
6th - 12th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Google Apps™
  • Internet Activities
Pages
N/A
$8.00
$8.00
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A Space to Create Art
6.5k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.

What educators are saying

This escape room engaged and challenged my students. It was a perfect way to review concepts and consolidate learning in a fun way. Thank you!
My students LOOOOVED this! It was engaging and challenging at the same time and they were invested in it! Thank you!
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Description

This Escape into Art digital escape room is a full 360° escape room that introduces your students to The Elements of art in a fun and engaging way. Students must solve clues for the seven elements of art and a final hidden clue!

By clicking on the play button in the center of the gallery the digital escape room opens. The start icon inside the escape is the setup for the game and gives the student instructions for the escape. There is eight clues and eight locks total.

Clues include;

  • Line: Line definitions click and drag clue
  • Shape: Kandinsky's "Color Triangle" puzzle
  • Value: Video with quiz clue
  • Color: Sort color schemes and unscramble quote
  • Texture: Watch video then follow a link to open this lock
  • Form: Crossword puzzle clue
  • Space: Label painting with ways to create space,
  • Hidden clue: Solve the riddle to unlock the final lock!

Why teach a digital escape room in the Visual Arts Classroom?

  • Great for introducing students to the Elements of Art
  • Reflect on what students have learned using the digital reflection sheet.
  • The perfect way to start any art class at the secondary level.
  • Reinforces logic and reasoning skills
  • Student notes and assignment sheet provided as a TPT EASEL activity.
  • Step-by-step teacher instructions with answer key is provided
  • Promotes team building, cooperative learning, and deductive reasoning

Digital Escape Room Tip for Teachers:

There are many times when students will need to rely on reading instructions to get them to the next step. They will want you to give them the answers, but all the information is there for them to discover. Breaking students into teams really helps keep kids engaged and allows them to collaborate making this kind of activity even more fun. You will need to open both the PDF and the Easel Activity to access the link to the escape/instructions, as well as assign the digital notes sheet in Easel if you want the answers.

CLICK HERE to test that this escape room and the websites inside will work on your school computers. BE SURE TO CHECK ON A STUDENT'S COMPUTER

©2021 A Space to Create. Published Jun 21, 2020. All rights reserved. Concept, Game Play, and Environment background created by Sabrina Wingren. You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer, sell or profit in any way from the use of this escape room without permission. This includes sites such as outschool where you are teaching a lesson for profit.

Total Pages
N/A
Answer Key
Included
Teaching Duration
2 hours
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Standards

to see state-specific standards (only available in the US).
Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases; gather vocabulary knowledge when considering a word or phrase important to comprehension or expression.
Integrate and evaluate content presented in diverse media and formats, including visually and quantitatively, as well as in words.
Model with mathematics. Mathematically proficient students can apply the mathematics they know to solve problems arising in everyday life, society, and the workplace. In early grades, this might be as simple as writing an addition equation to describe a situation. In middle grades, a student might apply proportional reasoning to plan a school event or analyze a problem in the community. By high school, a student might use geometry to solve a design problem or use a function to describe how one quantity of interest depends on another. Mathematically proficient students who can apply what they know are comfortable making assumptions and approximations to simplify a complicated situation, realizing that these may need revision later. They are able to identify important quantities in a practical situation and map their relationships using such tools as diagrams, two-way tables, graphs, flowcharts and formulas. They can analyze those relationships mathematically to draw conclusions. They routinely interpret their mathematical results in the context of the situation and reflect on whether the results make sense, possibly improving the model if it has not served its purpose.

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