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Design a Sustainable Eco-House (Environmental Science)

Rated 4.95 out of 5, based on 20 reviews
5.0 (20 ratings)
;
Vivify STEM
6.9k Followers
Grade Levels
4th - 8th, Homeschool
Standards
Formats Included
  • PDF
Pages
38 pages
$15.00
$15.00
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What educators are saying

I used this as an activity for the end of the year and I loved it! I like that it is teaching my students how to live more sustainably.
We used this at the end of our Geography unit on Settlements/Sustainability. It was so engaging - students loved it.
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Description

In the Eco-House Extravaganza project, students work in teams to complete the ultimate project-based learning STEM experience: planning and designing an energy-efficient, eco-friendly house in the U.S. city of their choice. This product includes planning sheets and suggested resources for lessons as well as an interactive game-like planning tool that can help students “research” and develop ideas for design solutions while working within constraints such as budgeting. 

  • Project-based learning
  • Real-world solutions provided by a sustainable building engineer
  • Gameboard and cards promote debate and a deeper understanding of concepts
  • Discuss technologies such as solar panels, wind energy, hydroponics, and more!
  • Editable Teacher Slides and Student handouts

Sustainable Eco-House Project Overview

Students learn about current examples and types of technology used to build sustainable homes. Students then form teams and complete the Eco-House Planning Game to determine the best solutions for a sustainable house. Gamecards include pros and cons, power, cost, and happiness levels that have been developed with input from a sustainable building engineer to ensure accuracy and reflection of real-world solutions.

Gamecards promote great discussions among students as they weigh the different options! After playing the game, teams will use the selected solutions to plan a layout for their sustainable home. Educators may take this project a step further by providing students with materials to build the final house design and present solutions. Below are the different areas that teams will explore in planning a sustainable house. Solutions selected based on budget, power, and happiness tracking:

  • Location in US
  • Food
  • Energy
  • Water
  • Insulation
  • Heating
  • Entertainment
  • Sleeping
  • Bathrooms

5E Science Unit:

  1. Engage - Identify the Problem (Session 1)
  2. Explore - Brainstorm Solutions and Planning Game (Session 2 - 3)
  3. Explain - Design Eco-House (Session 4 - 5)
  4. Elaborate - Modify & Build Colony Model (Session 6 - 7+)
  5. Evaluate - Present Design and Reflect (Session 8)

Lesson Includes:

  1. Detailed teacher guide with links to resources
  2. Editable Teacher Instruction Slides
  3. Eco-House Planning Game boards (with instructions to print on regular 8.5 x 11 paper or poster size)
  4. Game Cards with real technologies reviewed by experts
  5. Student Handouts
  6. Engineering Design Process posters
  7. Rubric

Looking for more STEM lessons? Our team of engineers and educators is dedicated to developing low-prep and high-quality STEM activities for any classroom! Click below to learn more:

  1. Vivify's Scope & Sequence + Standards Alignment
  2. Vivify's Resource Guide
  3. Learn about the 3 Stages of STEM
  4. Vivify STEM Membership

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Total Pages
38 pages
Answer Key
N/A
Teaching Duration
2 Weeks
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Standards

to see state-specific standards (only available in the US).
NGSSMS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSSMS-ESS3-3
Apply scientific principles to design a method for monitoring and minimizing a human impact on the environment. Examples of the design process include examining human environmental impacts, assessing the kinds of solutions that are feasible, and designing and evaluating solutions that could reduce that impact. Examples of human impacts can include water usage (such as the withdrawal of water from streams and aquifers or the construction of dams and levees), land usage (such as urban development, agriculture, or the removal of wetlands), and pollution (such as of the air, water, or land).
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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