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Arcade Games -- Relations, Patterns & Functions - 21st Century Math Project

Rated 4.78 out of 5, based on 105 reviews
4.8 (105 ratings)
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Clark Creative Math
17.4k Followers
Grade Levels
6th - 9th
Resource Type
Standards
Formats Included
  • Zip
  • Google Apps™
Pages
13 pages
$5.00
$5.00
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Clark Creative Math
17.4k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).
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  1. This is a selection of my Relations & Functions resources all in a money saving Essential Bundle! You save significant money and time versus purchasing these separately!Essential Bundles are designed to give you everything you need to rock your unit. Warmups, Notes, Activities, Games, Exit Ticke
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Description

In the hustle and bustle of an arcade, gamers are quick to snatch their reward tickets and move to their next station. How are the amounts of tickets determined? Go to the arcade to practice relations, patterns and functions!

In this 21st Century Math Project, you will be given a mapping to the Content Standards, an outline for how to implement the project, 3 different assignments for students to use, and an answer key. ***THIS PRODUCT HAS BEEN UPDATED WITH A GOOGLE SLIDES INTERACTIVE VERSION INCLUDED. REDOWNLOAD IF YOU HAVE IT ALREADY***

Download the preview to see pretty much everything!

-- In “Arcade Tickets” students will analyze the number of tickets that they receive for certain levels in a game and interpret them as relations with a domain and range. They will have to interpret these functions and determine if they are linear or non-linear and write the relationship in function notation.

-- In “Broken Games” students will deal with a variety of malfunctions of games. They must sketch and analyze graphs, discover games that are not functions and process customer complaints. In a couple problems, customers will provide a narrative that students must interpret into mathematics and uncover the problem.

-- In “Game Crafter”, students will design five games based on different mathematical functions. They must include linear and non-linear ticket methods and write their functions in correct notation. They will share their work with a partner who will be the “Game Tester” who will see if the functions are correct.

You may be interested in the following discounted bundles. SAVE $$$!

21st Century Math Projects -- All the Projects

Need an Entire Curriculum?

21st Century Algebra –- the Entire Curriculum

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Total Pages
13 pages
Answer Key
Included
Teaching Duration
3 days
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Standards

to see state-specific standards (only available in the US).
Graph proportional relationships, interpreting the unit rate as the slope of the graph. Compare two different proportional relationships represented in different ways. For example, compare a distance-time graph to a distance-time equation to determine which of two moving objects has greater speed.
Understand that a function from one set (called the domain) to another set (called the range) assigns to each element of the domain exactly one element of the range. If 𝘧 is a function and 𝘹 is an element of its domain, then 𝘧(𝘹) denotes the output of 𝘧 corresponding to the input 𝘹. The graph of 𝘧 is the graph of the equation 𝘺 = 𝘧(𝘹).
Use function notation, evaluate functions for inputs in their domains, and interpret statements that use function notation in terms of a context.
For a function that models a relationship between two quantities, interpret key features of graphs and tables in terms of the quantities, and sketch graphs showing key features given a verbal description of the relationship.
Relate the domain of a function to its graph and, where applicable, to the quantitative relationship it describes. For example, if the function 𝘩(𝘯) gives the number of person-hours it takes to assemble 𝘯 engines in a factory, then the positive integers would be an appropriate domain for the function.

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