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Age of Exploration Activities Early Explorers STEM PBL Project Europe Unit

Rated 4.78 out of 5, based on 60 reviews
4.8 (60 ratings)
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Grade Levels
4th - 7th
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Pages
40 pages
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Some resources in this bundle include ready-to-use interactive activities that students can complete on any device.  Easel by TPT is free to use! Learn more.

What educators are saying

I absolutely love this resource. We used this to really engage students. I was very pleased with the outcome and will use it again.
My students loved the boat challenge. It was great for them to have multiple trials so they could learn through trial and error with their designs.

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    Description

    This resource contains 2 Age of Exploration | Early Explorers resources! PBL and STEM Activities!

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    Age of Exploration PBL (Project Based Learning) Activities | Early European Explorers

    Cross-curricular challenge for students who are studying US History and the Age of Exploration

    Welcome to the Age of Discovery! You have traveled back in time to the 15th and 17th centuries, during a time of exploration and discovery. Explorers traveled from their home countries to new corners of the world.

    Students will create their very own PBL booklet. PBL activities utilize creative learning and real-world problem-solving strategies!

    Students use mapping skills as well as knowledge of simple machines to build tools!

    Sample pages (answer key) included in the file.

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    Age of Exploration STEM

    Age of Exploration STEM Challenge | Early Explorers

    Cross-curricular challenge for students who are studying US History and the Age of Exploration!

    This resource has science, technology, engineering, and ,math activities to do with your upper elementary kids that will really enhance their learning!

    The STEM Challenge in this resource has detailed directions, photo examples, a list of materials needed, prediction section, brainstorming section, trials 1, 2, & 3, final results section with drawings, and a reflection section.

    The STEM Challenge: Using a list of supplies, STEM groups (of 4) must design a sailing ship. The goal of this challenge is to create the fastest sailing ship. This will be measured by one member of the STEM group powering the ship by blowing through a straw. The STEM teams will line up their ships to compete. The fastest ship wins the challenge! (more instructions included in the resource)

    Total Pages
    40 pages
    Answer Key
    Included
    Teaching Duration
    N/A
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