Digital escape rooms are a fun way for students to practice their reading and critical thinking skills. In this digital escape room, "Sammy Cat" students learn what Sammy Cat likes to do during his day. Students must solve seven puzzles about Sammy Cat's adventures around his home. This product is a Google form.Puzzles included: unscramble hidden words, reading comprehension, logic with order (first, second, etc.), reading numbers as words, symbols as letters, visual cluesIncluded:Link to the Go