eMotion Check in with PETER O'METER (English and Spanish)
- Easel Activity
Description
Use this drag and drop game to quickly check in with your students to find out "which button is pushed."
Students can drag a face (facial features expressing an emotion) to PETER's head to indicate how they are feeling. They can also use the pen to draw an arrow to the corresponding color and use the highlighter to color in the corresponding eMotion button on his panel. This social emotional learning activity helps students express their feelings, identify emotions, while connecting with color and literacy.
This check in would be perfectly tied to the PETER O'METER story about a robot who becomes emotional when his buttons are pushed. Find the book here.
Download the free STEAM + SEL activity packet here.
Rather try this in SEESAW? Use this link (English and Spanish)
UPDATED: this activity now includes slides translated into Spanish.