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Wonder Digital Escape Room, Escape The Jammed Locker, for Wonder Novel

Rated 4.81 out of 5, based on 97 reviews
4.8 (97 ratings)
;
Danielle Knight
28.5k Followers
Grade Levels
3rd - 8th, Homeschool
Resource Type
Formats Included
  • PDF
  • Internet Activities
Pages
20 pages
$7.99
$7.99
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Danielle Knight
28.5k Followers
Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

What educators are saying

This was the perfect way to end our Wonder unit. The students found it challenging, but didn't want to give up (or get help). They were determined to escape, although it did take longer than what the timer suggested.
We used this resource as a class review after we finished the book. They really had fun figuring out the clues!

Description

Help Auggie escape the locker jam! This Wonder Digital Escape Room is an innovative breakout game that allows teachers and students to engage in escape room fun, enjoy the 360° view, and have the VR option. Your students will feel like they are actually in Mr. Browne's classroom! You should definitely watch the preview video for this cutting-edge classroom experience!

When my students begin, what will they experience?

By clicking on “VIEW 360°” the digital escape room opens. There is a "socializing students" sound effect in the background to set the mood, as well as a video clip to view, so be sure their volume is on. By hovering over each icon in the escape room, you will see messages appear. Look for the “red start button.” This is where your students will read the scenario and receive their first hint as to where to go next. From there on, the excitement begins!

Perfect for a classroom that has a few devices, BYOD, or 1:1

  • Great for review and reinforcing skills. Promote team building, cooperative learning, and deductive reasoning
  • Teacher instructions for sharing digital escape room and explanation of how to use the Virtual Reality option and 360° views.
  • There are no forced copies with this digital escape room. Just share the Google Sites link.
  • Clues involved: Jigsaw puzzle, reading comprehension, Google Earth, deciphering a code, Mr. Browne's precepts, a point-of-view video clip, a hidden message, history of The Scream painting, and order of events clip.
  • Designed for small groups / cooperative learning / collaborative learning.
  • Wonder Digital Escape Room reflection handout
  • Notes handout for locks
  • "Wonder, I Escaped the Jammed Locker," certificate.
  • Complete answer key for everything.

What are your key questions for experiencing classroom digital escape rooms this school year? Are you planning on using one with your students? Do you have the technology to explore digital escape puzzle options?

Here we have the key questions and answers for having a successful experience using a digital escape room.

Digital Escape Room Teacher Tip:

Q: What if my district blocks Google Sites, is there a workaround to share the digital escape game with my students?

A: I really love the website, https://pdfcrowd.com/. You can export any website as a PDF file and keep most all of the formatting intact. This is a tricky concept and many people don’t know this even exists. By doing this, you can hopefully “bypass” the Google Sites issue. It works for many teachers who have tried it.  You would paste the URL of the Google Site into the “convert” bar. Then take the converted pdf from your downloaded files – finally, share it with your students. I do not provide any tech support for this tip, but it is worth a try!

Teachers: PLEASE CHECK YOUR DISTRICT'S FILTER. You will need access to Google Sites, JigsawPlanet.com, ScreenCastOMatic video server, Google Forms, Google Slides, and Google Earth. I cannot fix any issues for you. Before purchasing, please check to ensure you will be able to use these sites. ALL firewall issues that occur are on your end in your school/district restrictions. It is your responsibility to ensure the links will work prior to your purchase. -Feedback left for tech issues are solely on the buyer's merit and do not reflect the function of the classroom escape room.

This breakout game was tested extensively on a PC laptop, PC desktop, Chromebook, Mac, smart phone, iPad, and LINUX.

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Created by Danielle Knight, © Study All Knight 2018

Total Pages
20 pages
Answer Key
Included
Teaching Duration
45 minutes
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28.5k Followers