The Elf Wars
Checklist Education
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Grade Levels
7th - 10th
Subjects
Resource Type
Standards
CCSS7.SP.C.5
CCSS7.SP.C.6
CCSS7.SP.C.7
CCSS7.SP.C.7a
CCSS7.SP.C.7b
Formats Included
- Zip
Checklist Education
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Products in this Bundle (7)
showing 1-5 of 7 products
Description
This is a holiday-themed role-playing game that assesses students ability to caluclate probabilities in fraction, decimal, and percentage form. Students build a character and set their stats prior to playing the game.
Total Pages
Answer Key
N/A
Teaching Duration
2 Weeks
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Standards
to see state-specific standards (only available in the US).
CCSS7.SP.C.5
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
CCSS7.SP.C.6
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
CCSS7.SP.C.7
Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.
CCSS7.SP.C.7a
Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.
CCSS7.SP.C.7b
Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?