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Mime game cards for 56 emotions and moods - Emotional intelligence development

Rated 5 out of 5, based on 1 reviews
5.0 (1 rating)
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Silvia Tina Ideas
3 Followers
Grade Levels
K - 12th, Homeschool
Formats Included
  • Google Slides™
Pages
32 pages
$2.30
$2.30
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Silvia Tina Ideas
3 Followers
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Description

This "Miming game cards for 56 emotions and moods for emotional intelligence development" - How does a happy person walk? is a very funny game that helps children to go through different emotional states that they express through their body. It is a game that can be played within the family as well as during activities at school or personal development clubs.

Children will become aware of the well-being expressed through gestures and attitudes. Ideally, the adult should be the first to mimic an emotional state and then ask the child to follow their example.

The game is fun and helps children develop emotional intelligence by miming the walk of persons that are experiencing 56 different moods as: Happy, Sad, Normal, Proud, Bored, Fearful, Curious, Satisfied, Confident, Nervous, Alone, Carefree, Angry, Amused, Ashamed, Calm, Cautious, Confused, Crazy, Disappointed, Drunk, Envious, Gentle, Determined, Exhausted, Energetic, Guilty, Grateful, Discontent, Relaxed, Cheerful, Crushed, Lonely, Loved, Stressed, Surprised, Mad, Sick, Rushed, Restless, Shocked, Relieved, Optimistic, Lazy, Serious, Scary, Scared, Loving, Dreamy, Heartbroken, Joyful, Worried, Tired, Arrogant.

Recommended age for children: over 4 years old. Highly recommended and fun for toddlers and teens. Homeschoolers will greatly benefit from this game.

Method: mime game

Materials needed: cards on which are written various emotional states to be mimed

Game versions:

First game version: Each participant draws a card on which emotional states are written. The first to draw the card is the adult who will also exemplify how to play.

For example, on one of the cards is written: "mimic how a happy person walks".

The adult will mime the way a happy man walks for 30 seconds and then asks the child to do the same or the child draws another card on which another emotion is written and this time the child has to mime it.

The second version of the game: The adult studies the cards, memorizes the directions and suggests that the child imitate him/her while mimicking the emotional states: "Let's go as an angry person!" then after 30 seconds, changes the emotion and says: "Let's go as a happy person!" and so on, from one state to another. Alternatively, the child can suggest the next emotional state that you will imitate.

Recommendation: Go through the negative emotions first and through the positive ones at the end, so that the child can let go of the negative states and you will end on an optimistic note, helping him/her to stay in a positive mood.

At the end of the game, ask the participants in the game: "Which states were easier to mimic and which were harder to mimic?"

The game ends when you mimic how a happy man walks.

Benefits of the game:

- Children learn about feelings in an interactive way.

- children develop self-confidence

- develop emotional intelligence

- develop empathy

Total Pages
32 pages
Answer Key
N/A
Teaching Duration
N/A
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