How to Catch a Monster Halloween READ ALOUD STEM™ Activity
- PDF
- Easel Activity
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Description
Connect STEAM, Literacy, and writing with this Halloween STEM activity in which students engineer a Monster Trap! An excellent companion activity to the fall read aloud book How to Catch a Monster by Adam Wallace. Works perfectly in 1st Grade through 5th Grade classrooms, elementary libraries, and STEM Clubs.
The Engineering Design Process:
In this STEM Challenge, students design and build a trap to catch a monster. They follow the six step Engineering Design Process: Ask, Imagine, Plan, Create, Experiment, Improve.
Students plan, design, and execute their own ideas. After they have completed their activity, there is time for reflection on what worked and what didn't.
Monster cutouts are included. You can also use a robot, like a sphero, as the monster.
Writing Extension:
A writing extension is included for students to write about how to catch a monster using their trap.
Aligns with Common Core and NGSS.
Includes:
- Teacher and Student Instructions (with photo)
- Student Planning Pages
- Student Reflection Pages
- STEM Journal
- Explanatory Writing Extension
- CCSS and NGSS Standards
- TpT Digital Version for Distance Learning with Google Classroom
Digital Activity:
To use Easel for Distance Learning, select "Open in Easel" on this listing. Works with computers, laptops, chromebooks, ipads, and tablets.
Material List:
- Tape
- Cardboard
- String
- Scissors
- Construction Paper
- How to Catch a Monster by Adam Wallace
ALIGNS TO NGSS
K-2-ETS1-2 Engineering Design
Develop a simple sketch, drawing, or physical model to illustrate how
the shape of an object helps it function as needed to solve a given
problem.
K-2-ETS1-3 Engineering Design
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
3-5-ETS1-2 Engineering Design
Generate and compare multiple solutions to a problem based on
how well each is likely to meet the criteria and constraints of the
problem.
3-5-ETS1-3 Engineering Design
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.