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Function Tables & Patterns: Boom Cards

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Wizarding with Watson
17 Followers
Grade Levels
4th - 7th
Standards
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Wizarding with Watson
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  1. Take students through coordinate grids, function tables, and patterns with this Boom Card bundle! In these decks, students will learn how to identify parts of a coordinate grid, learn to and practice plotting points, fill in function tables based on given rules, determine Nth terms in patterns, and
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Description

Help students better understand patterns in function tables with these Boom Cards! Students will use this deck to practice identifying simple patterns and relationships between x and y in a function table. Students will fill in function tables based on specific rules, determine rules based on a filled in table, plot points, and calculate the Nth term in a pattern. All operations are used. (Almost all cards are one-step functions - perfect for 5th grade!) These cards are awesome for stations, homework, or general practice!

In this deck: 20 assorted function table and coordinate grid practice cards

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Standards

to see state-specific standards (only available in the US).
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

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