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Augmented Reality Book Cover to Inspire Veggie Monsters

Rated 5 out of 5, based on 4 reviews
5.0 (4 ratings)
140 Downloads
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Fuglefun
1.3k Followers
Grade Levels
PreK - 6th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
3 pages
Fuglefun
1.3k Followers
Also included in
  1. Practice Making a Veggie Monster on EaselDrag and drop pre-made eyes, nose, mouth to create your own monsterUse my resources to generate invent your own designCreate a Veggie Monster inspired by the book, The Lima Bean Monsterthe artist, Giuseppe Arcimboldo healthy eating Then use the art work for a
    Price $6.50Original Price $9.00Save $2.50

Description

I love using theLima Bean Monster Book by Dan Yaccarino to inspire my students to make:

Veggie Monsters Paintings

Veggie Monster Digital Collages where students become their veggie monster

Digital Veggie Monsters with a simple animation technique

a Drag and Drop Veggie Monster with my EASEL game

-->View this bundled resource now <--

What you will receive when you download this resource is QR code that activates Augmented Reality when scanned using the Eyejack App (free download for any device). I created an animation based on the cover art by Adam McCauley. The cover will come to live with a short animation when activated from the actual book, digital photo, or the printed paper from the downloaded resource.

HINT: print the QR code and place it in your copy of the book to begin an Augmented Reality library.

If you want to add to your library of augmented reality book covers, check out my 8 pack of Dr. Seuss titles in a free download from my website.

This is an AMAZING way to get students excited about reading!

Explore my other Transdigital Lessons here. Need a way to advocate for iPads for your teaching space?

Share my Creating on iPads page with your administration.

Explore all my FUGLEFUN STEAM ART, SEL, and LEGO lessons and GAMES in this convenient index: bit.ly/fuglefunstoreindex

Total Pages
3 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
With prompting and support, describe the relationship between illustrations and the story in which they appear (e.g., what moment in a story an illustration depicts).
Use illustrations and details in a story to describe its characters, setting, or events.
Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot.
Explain how specific aspects of a text’s illustrations contribute to what is conveyed by the words in a story (e.g., create mood, emphasize aspects of a character or setting).

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