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Addition & Subtraction Word Problems within 20 Task Cards | Printable & BOOM

Rated 5 out of 5, based on 2 reviews
5.0 (2 ratings)
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Engaged Little Learners
3.2k Followers
Grade Levels
1st - 3rd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Internet Activities
Pages
21 pages
$3.00
$3.00
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Engaged Little Learners
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Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

What educators are saying

My students love BOOM card activities and these are great! The students I was assessing them with truly enjoyed the challenges and scored well. Thanks for the variety of skills and engaging graphics.
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  2. Let's ENGAGE your Second Graders with these 20 Awesome Digital BOOM™ and SCOOT Task Card Decks. Whether you need practice in class in your math centers and stations or for distance learning, this huge variety of problems & story problems that are Read Aloud will keep your little learners engaged
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Description

Your 1st and 2nd graders will have some Zoo Fieldtrip themed fun in Math Centers, Computer Time or Distance Learning while they practice Using Arrays to help them add equal groups & a variety of Addition and Subtraction Word Problems within 20! Bonus!!! All BOOM cards word problems and directions read aloud to make differentiating and scaffolding for your students possible! This is Unit 3 Lesson 5.

There are a variety of concepts practiced in this deck such as Balancing Equal equations, adding to, taking from, putting together, taking apart, and comparing! This aligns with 2nd grade Math Common Core!

This is part of my 2nd Grade Unit 3 Math Task Card Bundle!

& my2nd Grade Task Card MEGA BUNDLE

>>There is 1 Instructional Card & 20 Playing Cards, ALL with Audio<<

The cards are also available to print off for playing SCOOT (a.k.a. Write the Room) with a recording sheet and answer key or you can use them as task cards! My students always love to get up and moving (and you will always have the SCOOT game even if you choose not to have a Boom Learning account)

Click HERE to play a PREVIEW

>>There is 1 Instructional Card & 20 Playing Cards ALL with audio<<

There are 7 types of Word Problem Cards used:

1. Students will balance the equal equation by dropping the correct animal answer.

2. Students will add animals together and type the sum.

3. Students will subtract to compare and choose the correct answer out of 4 choices.

4. Students will add 3 numbers of animals and type the sum.

5. Students will use an array to add equal groups and click on the correct answer.

6. Students will use a money problem to subtract and type the answer.

7. Students will compare and subtract. They will click on the correct answer out of 2 choices.

This set uses ALL wording that the 2nd grade Common Core uses for their word problems and covers: 2/OA/A/1, 2/OA/B/2, 2/OA/C/4, 1/OA/A/1. 1/OA/A/2, 1/OA/B/3, 1/OA/D/7

Unit 3: Fluent Addition & Subtraction within 20

Lesson 5: Addition & Subtraction Word Problems within 20 & Using arrays to add equal groups.

Happy Teaching!

- Miss Courtney Knobla

Visit my website https://engagedlittlelearners.com and join my email list for

❤️ 8 FREE Math Games, K-2nd ideas & resources on engaging your little learners! Follow me on Instagram too @engagedlittlelearners

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Why use Boom Cards?

-Fun!

-Interactive

-Self-checking

-Instant data for the teacher

-Great for distance learning at home or at school

What do I need in order to use Boom?

You will need:

- A computer, laptop, tablet, or Chromebook

- An internet browser that is less than 3 years old (OR the free BOOM app)

- A Boom Learning account (FREE!*)

- An internet connection that students can use on a computer, tablet, or interactive whiteboard to access the games

How do I download or access these materials?

When you purchase this resource, you’ll receive a PDF download. Inside the PDF you will find directions and a link to click.

You’ll click the link(s) to add each deck to your Boom library (if you do not already have an account, you will be prompted to set up a free one when you click the link).

Why do I have to set up an account with Boom?

To use Boom Cards, you must open at least a FREE Boom Learning account (just like you have to have a Google account to use Google resources). Free accounts include the ability to generate student progress reports for 5 students and to make up to 5 DIY decks. Free accounts also allow you to assign Boom Cards to unlimited students (without progress reports) using the Fast Play pin option available in the Library.

How many devices can I use these games with?

As many as you like! One license allows you (one teacher) to use the games with all of your students. You can even assign them as homework if you like.

Total Pages
21 pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Apply properties of operations as strategies to add and subtract. If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)
Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 - 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

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