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Adding Doubles & Near Doubles +1 | Printable Task Cards | Boom™ | Distance Learn

Rated 4.63 out of 5, based on 19 reviews
4.6 (19 ratings)
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Engaged Little Learners
3.2k Followers
Grade Levels
1st - 3rd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Internet Activities
Pages
22 pages
$3.00
$3.00
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Engaged Little Learners
3.2k Followers
Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.
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  1. It's time to add some FUN to your Math Centers or Distance Learning! In this BUNDLE, students will be practicing the following Addition Skills:Lesson 1: Adding Fluently to 20Lesson 2: Adding without Regrouping : Part 1Lesson 3: Adding without Regrouping : Part 2Lesson 4: Adding Doubles & Near Do
    Price $12.00Original Price $21.00Save $9.00
  2. Let's ENGAGE your Second Graders with these 20 Awesome Digital BOOM™ and SCOOT Task Card Decks. Whether you need practice in class in your math centers and stations or for distance learning, this huge variety of problems & story problems that are Read Aloud will keep your little learners engaged
    Price $30.00Original Price $60.50Save $30.50

Description

In this deck your students will have a BLAST playing with the Double Scoop Aliens as they answer Doubles & Near Doubles (Doubles +1) questions while completing 3 activities:

>>There is 1 Instructional Card & 20 Playing Cards<<

All cards have audio instructions and the Doubles Cards have my version of the Double Chant/Rap (See my links to my other resources below)

The cards are also available to print off for playing SCOOT (a.k.a. Write the Room) with a recording sheet and answer key!

Click HERE to play a PREVIEW

1. Students will Listen to the Doubles chants and use the 10 Frame arrays to help as they type the answer. (These cards also build the concept of even and odd.)

-There is a copy of the Double Chant/Rap version that I made for my students in
the PDF.

2. Students will add the Near Doubles and click on the correct alien rocket.

3. Students will add the Doubles and match the UFOs to the planets by dragging and dropping.

( See my other Doubles Math Resources HERE >>> Doubles & Doubles +1 )

This is part of my Unit 2 Bundle Check out the other decks covered in this bundle!

Unit 2: Addition within 1,000

Lesson 4: Adding Doubles & Near Doubles

*The MEGA Bundle will cover ALL 2nd Grade Math CCSS*

**It is currently a GROWING Bundle, so buy now before the price goes up!**

It covers the 2nd Grade Math Common Core Standards:

CCSS.MATH.CONTENT.2.NBT.B.7, CCSS.MATH.CONTENT.2.OA.A.1, CCSS.MATH.CONTENT.2.OA.A.2, CCSS.MATH.CONTENT.2.OA.A.3, CCSS.MATH.CONTENT.2.OA.A.4

Happy Teaching!

- Miss Courtney Knobla

Visit my website https://engagedlittlelearners.com and join my email list for

❤️ 8 FREE Math Games, K-2nd ideas & resources on engaging your little learners! Follow me on Instagram too @engagedlittlelearners

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Why use Boom Cards?

-Fun!

-Interactive

-Self-checking

-Instant data for the teacher

-Great for distance learning at home or at school

-Can be printed if you desire a hard copy


What do I need in order to use Boom?

You will need:

- A computer, laptop, tablet, or Chromebook

- An internet browser that is less than 3 years old (OR the free BOOM app)

- A Boom Learning account (FREE!*)

- An internet connection that students can use on a computer, tablet, or interactive whiteboard to access the games

How do I download or access these materials?

When you purchase this resource, you’ll receive a PDF download. Inside the PDF you will find directions and a link to click.

You’ll click the link(s) to add each deck to your Boom library (if you do not already have an account, you will be prompted to set up a free one when you click the link).

Why do I have to set up an account with Boom?

To use Boom Cards, you must open at least a FREE Boom Learning account (just like you have to have a Google account to use Google resources). Free accounts include the ability to generate student progress reports for 5 students and to make up to 5 DIY decks. Free accounts also allow you to assign Boom Cards to unlimited students (without progress reports) using the Fast Play pin option available in the Library.

How many devices can I use these games with?

As many as you like! One license allows you (one teacher) to use the games with all of your students. You can even assign them as homework if you like.

Total Pages
22 pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.
Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

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