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5th Grade Geometry Review Jeopardy Game Show for Test Prep, Fun Friday Math

Rated 4.94 out of 5, based on 15 reviews
4.9 (15 ratings)
;
Games 4 Gains
30.5k Followers
Grade Levels
5th
Standards
Formats Included
  • Zip
Pages
52 slides in Powerpoint presentation
$3.75
$3.75
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Games 4 Gains
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What educators are saying

Used this at the end of our math unit on geometry. Students loved it and wanted to play more than once.

Description

This 5th Grade Geometry Jeopardy Game gets students excited about practicing their geometry skills! Students will practice identifying locations on the coordinate plane, solving real-world problems on the coordinate plane, identifying rules between two number patterns, classifying polygons, triangles, and quadrilaterals, and more!

To play the game, students divide into four teams that will compete against one another to answer a variety of math questions and earn the highest score. As the teacher, you will act as the game show host by leading students through all of the questions in this fun Powerpoint game and keeping score.

Included with this 5th Grade Geometry Jeopardy Game:

• Instructions for use

• Jeopardy Powerpoint presentation with macros* (for Windows users only)

• Jeopardy Powerpoint presentation without macros (for both Windows and Mac users)

IMPORTANT: The version with macros has unique features that enable you to keep score within the presentation itself and to reset both the scores and the game board. However, that version is only guaranteed to work on Windows computers. I've also included a version without macros that can be used on any computer with Powerpoint, including Macs. This version does not allow you to keep score within the presentation, but you can simply record the scores on your blackboard.

This Powerpoint game is NOT editable.

Want to learn more? Check out the preview file above!

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Your students may also enjoy these 5th grade geometry activities from Games 4 Gains:

5th Grade Geometry Games Pack - BEST SELLER!

5th Grade Geometry Google Digital Practice Bundle

5th Grade Graphing and Number Patterns Math Search Pack

5th Grade Classifying Polygons Math Searches

Quadrilaterals Bump Games

3D Shapes Bump Games

Locating Points on the Coordinate Plane Board Game

Real World Problems on the Coordinate Plane Board Game

Graphing Two Number Patterns on the Coordinate Plane Task Cards

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Created by Brittney Field, © Games 4 Gains, LLC.

This purchase is for single classroom use only. Sharing this resource with multiple teachers, an entire school, or an entire school system is strictly forbidden. Multiple licenses are available at a discount.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Total Pages
52 slides in Powerpoint presentation
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category. For example, all rectangles have four right angles and squares are rectangles, so all squares have four right angles.
Classify two-dimensional figures in a hierarchy based on properties.

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