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3rd Grade Math Digital Escape Room Mystery-End of Year Review Distance Learning

Rated 4.77 out of 5, based on 263 reviews
4.8 (263 ratings)
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Rulers and Pan Balances
1k Followers
Grade Levels
3rd - 4th
Resource Type
Standards
Formats Included
  • Zip
Pages
23 pages
$5.00
$5.00
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Rulers and Pan Balances
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What educators are saying

At the end of the school year it's so hard to keep students engaged, my students LOVED this escape room!
I used this as a back to school activity to see what we knew from 3rd grade. The kids found it challenging and fun.

Description

Now included - Completely Digital Version for those teaching online - Distance Learning forms included. Distance Learning version does not utilize the envelopes and the hands-on components. Those activities have been moved to online. I highly recommend you work through the activity before assigning it to students so you are aware of how it works. I have included two versions. The first version includes response verification that requires students to find the correct answer before moving on. I prefer this version as students have to figure out what mistake they made in solving the problem before completing the mission. The second version allows students to work through the entire mission and submit their answers. It does include a graded form where the google form is graded.

Will your class solve this math mission in time? This digital escape room is perfect for an end of the year math review activity. It is a fun and engaging game that involves your students in a timed, interactive game where they are trying to locate all of the safari animals before time runs out. Students will solve a series of questions and clues in order to compete the tasks required to find the missing safari animals. Review important 3rd grade math skills involving comparing and ordering numbers to 1,000, addition and subtraction within 1,000, telling time to the minutes and elapsed time, area of rectangles, classifying quadrilaterals by their attributes, pictographs, identifying unit fractions, and problem solving. This mission is great for an end of the year review or even a beginning of 4th grade review of those 3rd grade skills.

What is a digital escape room?

A digital escape room is an online game that begins with a theme - this one is the Safari. Students work collaboratively in groups of 2 or 3 in order to escape or solve the mission. They are challenged to solve puzzles in order to find clues and codes. Escape rooms are fun and engaging for students and they LOVE them!

Included in this resource:

  • Link to the Safari Adventure Google Form used in the classroom
  • Links to Distance Learning Missions - Same mission with all activities being digital
  • Teacher Guide of directions on how to use this resource
  • Masters to copy for the Task Envelopes (You need to provide 4 envelopes.)

This is the Digital version of the Safari Math Mission. It includes a Google form for you to share with your students. All of the questions and their answers will go on the google form which they will complete and submit to you. The Google form is set up so students can not advance to the next task/question until they solve the question correctly. I have found this extremely helpful as when students get stuck they can discuss it with their partners or come to me and we discuss the question right then.

Similar to a scavenger hunt, students will have 4 opportunities to move around the room and look for the task mission envelopes based on clues. These envelopes will contain the materials they need to complete the next task. Everything is included except for the 4 envelopes the teacher will need to provide.

Since this is a digital math mission, I have kept prep work down to a minimum. You will need to make a few copies to put in the task envelopes and hide them in the classroom. There is a detailed list of instructions with pictures and a checklist to make it as easy to follow as possible. You will not need to buy those expensive locks and containers. The envelopes you use will hold all the materials and they can be “locked” with the number or word from the problem the students have to solve to gain access to the location of the envelope. If they answers do not match, they need to rework the problem before they can open or unlock the envelope.

Be sure to try my other 3rd grade Math Missions!

3rd Grade Digital Pirate Adventure - includes Distance Learning Option

3rd Grade Digital Amazing Race

Also available for 2nd-5th graders:

2nd Grade Digital Math Mission - Safari Adventure

4th Grade Digital Math Mission - Safari Adventure

5th Grade Digital Math Mission - Safari Adventure

Check out WipeOut - A fun and engaging Math Game:

WipeOut Math Game – Doubles Facts to 20

WipeOut Math Game – Doubles plus 1 Facts to 20

WipeOut Math Game -Addition Facts to 20

WipeOut Math Game –Multiplication Facts

Interactive Escape Room ~ Break out Session ~ Have fun Cracking the Code on this Math Mystery Mission ~ Digital Learning ~ Distance Learning ~ Learn at Home

Total Pages
23 pages
Answer Key
Included
Teaching Duration
1 hour
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Standards

to see state-specific standards (only available in the US).
Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram.
Draw a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step “how many more” and “how many less” problems using information presented in scaled bar graphs. For example, draw a bar graph in which each square in the bar graph might represent 5 pets.
Recognize area as an attribute of plane figures and understand concepts of area measurement.
A plane figure which can be covered without gaps or overlaps by 𝘯 unit squares is said to have an area of 𝘯 square units.
Measure areas by counting unit squares (square cm, square m, square in, square ft, and improvised units).

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