3rd Grade End of the Year Math Activity Digital Escape Room Review Save Summer!
- PDF
- Google Apps™
- Easel Activity
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Description
This engaging 3rd grade end of year math activity is a great way to review at the end of the school year, keep skills sharp over the summer for rising 4th graders, or start off fourth grade with a fun math game. Your class is ready to escape the school for summer, but when robots are running the school and decide to cancel all vacations, your students must use their math skills to reprogram the robots and save the day. Students will race to solve two-step word problems, rewire the robot by matching equivalent fractions, solve rounding puzzles to find the correct parts, compare fractions to reboot the robot, and much more. Best of all, there is virtually no prep, and the escape room is completely self checking! This entire breakout is automated by a Google Form™ (no e-mail or Google™ accounts are required, anyone with an internet connection and a device can complete this activity). This escape room is also available in a Boom Cards™ version!
*Please note that this escape room is not a comprehensive review of all third grade math standards. The preview and description will give you a clear idea of the skills which are addressed in this activity.
Included in the PDF
- Quickstart guide
- Link to Google Forms™ escape room
- Optional link to save a a copy of the form to your own Google Drive™
- Detailed Answer Key
- Teacher Tips
- Optional Success Signs
Math Skills Addressed
- Telling time to the minute (1 problem) 3.MD.A.1
- Adding time intervals (1 problem) 3.MD.A.1
- Equivalent Fractions (3 problems) 3.NF.A.3b
- Comparing Fractions (4 problems) 3.NF.A.3d
- Adding & Subtracting within 1,000 (2 problems) 3.NBT.A.2
- Rounding to the nearest 10 & 100 (3 puzzles) 3.NBT.A.1
- Solving two-step word problems (3 problems) 3.OA.D.8
- Finding missing numbers in multiplication & division problems (3 problems) 3.OA.A.4
FAQ
- Do students need to have Gmail™ accounts? NO! Anyone with internet access and a tablet, computer, or even phone can complete the breakout. The escape room is automated by a Google Form™, but does not require the teacher or students to have Google™ accounts.
- How long will this take? That is the hardest question as the answer varies depending on each classroom, student, or group. Some students with a firm grasp on the concepts covered in this escape room will be able to complete the challenge very quickly (20 minutes), others will take longer. The majority of students will take between 35-45 minutes. Requiring students to use the recording form will increase the amount of time required to complete the puzzles. The form will not save student data, so if you are worried about your students not finishing on time, simply have them write their answers on scratch paper. They can then come back and quickly re-enter their answers and pick up where they left off.
- Will students have to search the web to figure out the puzzles? NO! All of the information needed will be provided in the Google Form™. The math in this activity is all standards-based.
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This escape room is also available in a Boom Cards™ version!